Rise of the Tomb Raider’s much-touted stealthy approach rather redundant. It’s a fun, vicious, and slightly ridiculous new ability which adds a great deal of variety to enemy encounters. While its third-person shooting is the least inspired aspect of Rise of the Tomb Raider, Lara can now build nail bombs, smoke bombs, molotov cocktails, and special ammo while on the fly, all of which can turn a mundane shootout into a pile of dead bodies in seconds. Rise of the Tomb Raider is, at its core, about Lara and her late father, and actress Camilla Luddington’s thoughtful performance as Lara sells us on the complicated relationship she has with the ghosts he left behind. It’s broad, Indiana Jones stuff that gallops along at a great clip through gloriously over-the-top sequences grounded with a strong emotional throughline. Like its predecessor, Rise of the Tomb Raider revels in an ever-so-slightly-sci-fi and ultimately very fun high-concept involving a hunt for an artifact that grants eternal life. Although I could have done with a few more puzzles and fewer firefights overall, I enjoyed every rollicking, big-hearted second of it. Its story is full of the right kind of danger and intrigue, its tombs are dastardly, and I was as struck by its huge, romantic environments as I was as a kid playing the original. The story is full of the right kind of danger and intrigue
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